03-20-2017, 04:11 AM | #1 |
getDare Devil
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Extreme suspense (applicable to all hard dice dares)
Introduction
Main idea is splitting random event of dice rolling into several random events Using it to easy dares is not fun much How to construct dare 1. Prepare 6 options . At least one of them have to be bad. 2. Decide how many votes should be given for option to carry it out 3. Decide what shedule of rolling. Should player roll all dice 1-by-1 or 5 dices at evening, 5 at next morning and then as much as needed. (harder dares need more suspense) How to do dare 1. Player roll dice many times (regarding shedule of dare). If number X rolled, it is vote of option X. 2. When option get enough number of voices, carry out that option ================================ Example Options 1-5 - nothing Option 6 - player can't sleep more than 2 hours without 10 minutes cornertime break for bext night Roll till 3 votes. Rolled number 2 4 5 4 2 1 6 4 => Option 4. Lucky can sleep well
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I am dare Master. I perfer set dares rather than get them, unless dares are very easy. Like to get: Easy teasing, Hard limits to get: Friends, family, anything having long-term consequences. Like to give: long dares, time-consuming dares, dare with dice and other random, creative dares, dares based on feedback, mental control making subs happy Mind endurance counting challenge Boys vs. Girls |
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03-21-2017, 01:26 PM | #2 |
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Join Date: Mar 2013
Location: Indiana, USA
Posts: 621
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In your example, a simple one, 1-5 are nothing. But 1 through 5 can be all different things. I suppose maybe they may have all different trigger levels as well.
Also You stop when the first one is reached. I think it would be better to stop when a given number of votes have been cast. For instance if they all triggered at 3 perhaps the voter count might be six times three, 18. Then all 6 might be done, not likely. If you made it half that, 9, then at most 3 of the 6 might get done but maybe none of them. Somewhere in between would likely be best. Six times 2(trigger minis one) plus one (in our case 13) would make it so one would be done, but as many as four. If you had a way of making the votes secret until the target was reached it would make it a grand game. The player would know with each roll that one of them may trigger. But not know if any were even close. It would not be difficult to write a program to do this. Enough for now dave I
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64/M/Newburgh Indiana, USA For the sake of a dare, please post a visitor profile message that is particularly degrading to me. Open to: Selfbondage, Edging, T&D, Chastity, Hypnosis (femdom, sissy, malesub), CBT, Body Writing, Urine/ejaculate drinking Hard Limits: Fire, Breath play, Scat, Anal, Electric shock, Illegal, Immoral, Financial, Public, Identity, Friends, Family, Coworkers, Diet/Clothing restrictions Expect: Detailed report writing KIK: ChasteDoc PM for clarifications |
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03-24-2017, 03:45 AM | #3 | ||
getDare Devil
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Quote:
Quote:
Better option is not giving player full information about task have to be done, but partial info to make sub tremble anticipating it
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I am dare Master. I perfer set dares rather than get them, unless dares are very easy. Like to get: Easy teasing, Hard limits to get: Friends, family, anything having long-term consequences. Like to give: long dares, time-consuming dares, dare with dice and other random, creative dares, dares based on feedback, mental control making subs happy Mind endurance counting challenge Boys vs. Girls |
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dare constructior, new approach |
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