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Old 05-16-2023, 01:12 PM   #1
Patient00765
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Default Potty Training Dice Dare

Alright so I think I've finalized this. I'm still testing it (as my punishment for something IRL) over on my blog, but basically this is a version of an earlier dare I tried writing, but simpler in the day to day tracking since hydration goal and potty break timing stays the same.

Basically the idea of the dare is to like simulate going through potty training.

There is also a competitive "Race Mode" version of this dare, where basically you race against someone else to complete it, the loser having to spend a year in diapers.

I know it still looks long, but the tracking is honestly pretty simple. A lot of the length is just details about punishments and other stuff that ideally won't happen too often, and you can just reference the sub-points at that time. (That and I like to over specify, a lot of the length are bullet points that would've probably been implied anyways)

If you don't have Padded Mitts for the punishments that involve those, feel free to modify to whatever you want. Also if you don't have a d12, there is random.org that can generate a number from 1 to 12. I chose d12 instead of 2d6 because 2d6 has a bias to middle numbers inherently.

Short Summary: You only get potty breaks every 4 hours, and you have to drink 10 glasses of water per day. Your "Stage" determines your underwear and some rules. Hold it the best you can, without leaking, as you'll be fighting the dice in terms of how many points you can earn per day, which you save up to earn upgrades to the next stage, the more "events" you have the less likely it is you'll earn any points in the dice roll, and too many can even cause a fail which'll possibly send you to an earlier stage, and you'll be punished.

Rules
  • Potty Breaks are minimum of 4 hours apart, you get one at wake. (unless modified by stage rules)
    • You can only change out of wet underwear at potty breaks (unless leaking failure forces a downgrade)
    • Some effects will say "No Toilet Privileges" this means that the potty breaks become only for the changing of underwear, and you must use your underwear as your toilet. For clarification "toilet" use means any act of moving the underwear out of the way while you pee, so hiding in a bush and crouching is still "toilet" use.
    • Bedtime does not allow for a sooner potty break unless the your next potty break is <30 minutes after when you would be required to get to bed. (Note that once in bed you cannot get out, even for toilet or change for 6 hours)
  • Hydration: You must drink at least 10 glasses through the day (glass = 1 Cup or 236 mL of fluid), and have finished 10 before you put yourself to bed.
    • If under 10, roll a punishment roll for each glass you were too low.
  • If Messing is a limit
    • Can use the toilet outside of potty breaks for the purpose of #2
      • Prior to use, must **fully** release bladder in whatever you're wearing - You can then use the toilet for #2
      • Must put back on the same underwear until the scheduled potty break (or take the Early Change counter)
      • For the sake of the Event Counter and and consequences, treat doing this process as if you wet and then actually messed yourself.
  • Failure Events
    • Daytime Underwear Leaking, proceed to failure rolling rules
      • See "The Event Counter" for how to handle bedwetting leakage
    • Wearing inappropriate underwear for your stage, you must always wear what is prescribed by your current stage.
      • If you wear a lower underwear type, you revert to that underwear's first stage, but keep any saved success points (You may need to do this to survive certain punishments)
      • If you wear above your stage:
        • Toilet Privileges Revoked until next morning
        • All Potty Breaks cancelled until next morning
        • You are "locked" into that pair of underwear until next morning, no changes even if wet.
        • If you leak (and every time you leak):
          • Roll for punishment (for "Where X is stage failed" treat X as the second stage of whatever underwear you put on.)
          • Roll for Regression
        • When next morning comes
          • Activate a Long-Term Punishment
          • Make the normal Regression and Punishment rolls for failing the stage you were on. (for "Where X is stage failed" treat X as the second stage of whatever underwear you put on.)
    • Taking a Potty Break too early
      • (unless excepted by the "if messing is limit" rules)
    • Counter reaches 7
  • Bedtime: Once in bed, you are in bed and have no toilet access until morning. (even if there's a scheduled potty break) (must be in bed at least 6 consecutive hours)
    • Must have finished hydration by bedtime
  • Deadline
    • Begins as 365 days from beginning, may be brought down due to certain failure effects
    • If you have a failure past the deadline, you "absolutely fail" this dare, you must wear diapers and only diapers for 1 year, and you can then try the challenge again to earn your way out of them.
  • Days are from wake to wake

The Event Counter

This will add up through the day, and you will roll against this for your success points, the lower you can keep it the better.
  • Baseline value: +1 per "counter" (this is modified by certain stages)
  • Events
    • Accident/Wetting in Undies: 1 counter
    • Messing in Undies: 2 counters
    • Using "Messing is a Limit" process: 2 counters
    • Bedwetting Leakage: 1 counter (in addition to the one for the wetting itself, however if this would cause the Event Counter to go to 7, do not add this counter)
    • Masturbation: 1 counter - (treat it as a leak if it soaks to the outer surface of the underwear, failure if daytime, "bedwetting leakage" if past bedtime.)
    • Early Change (from wet undies): 3 counters
    • Early Change (from messy undies): 1 counter

Day Finish Success/Fail Determination
  • Dice Roll Rules
    • If Event Counter is 7 or higher: Day is a FAIL proceed to "Failure Roll and Consequences"
    • Event Counter=6: Gain 0 success points
    • Event Counter is 0 to 5: Rolla d6, subtract the value of the Event Counter from the dice result. Earn that many Success Points (0 if that results in a negative number.) ( (Dice)-(Event Counter)=(Success Points) )
      • Example 1: You wet 3 times, so your Event Counter is 3, you roll a 4, 4-3=1, you earn 1 Success Point.
      • Example 2: You wet 3 times, so your Event Counter is 3, you roll a 2, 2-3=-1, you earn 0 Success Points.
  • Other Success Points Earning Methods
    • If you kept your underwear dry all day: +1 Success Point (Some stages turn this effect off)

Stage Progression
  • Cost: If you have at least 12 success points, you can revert your balance to 0 to upgrade to the next stage (Stages listed below)
  • You can choose to take a gamble "risk roll" to supplement your success points
    • Roll a d6, take the result as X, and you current success points balance as Y
      • Does X+Y=12 or more?
        • Yes: Flip Coin
          • Heads: Can spend all current success points to upgrade
          • Tails: Lose X Success Points instead
      • No: Lose X Success Points

Failure Roll and Consequences
  • Failure will always reset your success point balance back to 0.
  • If you failed in Stage 1, Roll an additional punishment instead of rolling regression.
  • If above Stage 1, Roll a d6 for Regression
    • 1: Back to Stage 1
    • 2: Down 2 Stages
    • 3,4,5: -1 Stage
    • 6: No stage regression
  • Roll a d12 for your punishment
    • 1: Activate a Long-Term Punishment
    • 2: Activate a Long-Term Punishment
    • 3: Activate a Long-Term Punishment
    • 4: Make an additional regression roll
    • 5: Toilet Privileges Revoked for X days where X is stage failed (if Stage 1, X Waiting Days)
    • 6: Toilet Privileges Revoked for X days where X is stage failed (if Stage 1, Double Event Counters for X Days)
    • 7: X Diaper Punishment Days where X is stage failed. (see below "Waiting Days and Diaper Punishment Days")
    • 8: X Waiting Days where X is stage failed. (see below "Waiting Days and Diaper Punishment Days")
    • 9: All Event Counter increases doubled for X days where X is stage failed
    • 10: Must Sleep in Padded Mitts X nights where X is stage failed
    • 11: Must sleep with legs bound to bed straps for X nights where X is stage failed
    • 12: Jackpot! Activate a Long-Term Punishment AND for X days where X is stage failed, lose toilet privileges, sleep in padded mitts, and sleep with legs bound to bed straps.
  • Waiting Days and Diaper Punishment Days
    • Waiting Days
      • No success points can be earned
      • Stage rules match current stage
    • Diaper Punishment Days
      • No success points can be earned
      • Stage rules and underwear match that of Stage 1

Long-Term Punishment

Activate in the following order:
  • All failures will also have X waiting days (in addition to any you get from the normal roll)
  • All failures will have padded mitts for X nights effect (in addition to any you get from the normal roll)
  • All failures will have legs bound for X nights effect (in addition to any you get from the normal roll)
  • All failures will cause loss of toilet privileges for X days (in addition to any you get from the normal roll)
  • All Waiting Days are now Diaper Punishment Days. (This includes the automatic effect from the earlier Long-Term as well as any from rolling an 9 for punishment)
  • Upgrade into "Harder Mode" difficulty rules found under "Optional Difficulty/Length Modifications"
  • Upgrade into "Super Hard Mode" difficulty rules found under "Optional Difficulty/Length Modifications"
  • Roll d100, reduce deadline by result

Stages

Note: Modifications do not roll between stages, only the ones specifically listed under that stage are active.
Note 2: You start in Stage 1
  • 1: Diapers, stage 1
    • Modifications:
      • Must wet in them, no toilet privileges except for messing at normal potty break times.
        • Empty bladder into diaper you are changing from before the taking the potty break to poop in toilet during, and treat as you would a wetting.
      • Wetting is 0 counters if the diaper was dry, but 1 counter if it was an already wet diaper.
      • Messing is 2 counters if outside potty break time
      • Bedwetting leakage is 0 counters
      • Optionally can wear training pants over the diaper or double diaper as extra leak protection if desired
      • Optionally can use booster inserts for extra diaper capacity
  • 2: Diapers, stage 2
    • No modifications from defaults
  • 3: Pull-Ups, stage 1
    • No modifications from defaults
  • 4: Pull-Ups, stage 2
    • Modifications:
      • Baseline of Event Counter is 2 in this stage
  • 5: Training Pants, stage 1
    • Modifications:
      • Baseline of Event Counter is 2 in this stage
      • Messing is a fail
      • No keep dry bonus, that is now expected of you
  • 6: Training Pants, stage 2
    • Modifications:
      • Baseline of Event Counter is 3 in this stage
      • Messing is a fail
      • No keep dry bonus, that is now expected of you
  • 7: Panties, stage 1
    • Modifications:
      • Baseline of Event Counter is 2 in this stage
      • No keep dry bonus, that is now expected of you
      • Incontince Pads allowed, but optional
      • Messing is a fail
  • 8: Panties, stage 2
    • Modifications:
      • Potty breaks at any time, but costs 1 counter to use
      • No keep dry bonus, that is now expected of you
      • Wetting or Messing is a fail

Review: What to track
  • Per Day with Timestamps
    • When you finish a drink and how much it was
    • Wettings
    • Messings
    • Any of the other Event Counter events
  • Per Day
    • Event Counter balance
  • Over Multiple Days
    • Success Points Balance
    • Which Long-Term Punishments are active

Optional Difficulty/Length Modifications
  • Race Mode
    • Play against 1 or more other person
    • If another racer upgrades out of Stage 8 and wins the dare, everyone else racing forefeits and has to spend 1 year in diapers.
  • Harder Mode
    • Stage Progression Cost: 24
    • Risk Roll Dice: d12
  • Super Hard Mode
    • Stage Progression Cost: 40
    • Risk Roll Dice: d20

Minor Clarifications That You Probably Already Know

If you're in to diapers you probably already know this, but some clarifications for "Training Pants"

Basically some adult training pants have a built-in waterproof layer (ex: Threaded Armor), and others don't with the expectation that you supply your own (ex: Rearz Training Pants).
  • If it has a built in waterproof lining, wear the Training Pants alone.
  • If they do not have built-in waterproofing, wear a waterproof cover of your choice.

Last edited by Patient00765; 05-16-2023 at 06:30 PM.
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