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Old 01-29-2019, 08:22 AM   #1
1077ad
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Key 50 BELOW (chastity version)

This was inspired by jconway307's version (found here), which was, in turn an elaboration on several previous versions. Many thanks to all whose past work has been incorporated here.

In this version, a number of guys meet up, each bringing a chastity device. At the end, everyone except the Winner is locked and he becomes the keyholder to the locked guys. He also gets to keep a number of photos of the other players.

In my play-testing, Losers could end up locked up anywhere from a few days to a couple years! One thing I have added here is a wrinkle where eliminated players keep drawing cards, which could add to their chastity sentence. I imagine it would be quite frustrating (exciting?) for someone who gets knocked out quickly to see their days in chastity build and build as the game goes on. (Because of this, larger numbers of players tend to result in longer lockups!)

As envisioned, this would work best for an in-person meetup, but the rules could be adapted for online use.

I am posting this here not so much expecting that many games would break out (that would be hot, though) as to inspire others' imaginations and further variations on this game. (I'm also a stickler about various rule interpretation possibilities, so my rules are a bit more drawn out to account for various things.)
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50 BELOW (chastity version)

PLAYERS:
3 to 6

OBJECT:
Players draw cards to determine the Winner. Losers will all end up locked in chastity, and the Winner will be given their keys, as well as a number of photos of them.

RULES:

1: CLOTHING
1.1 Each player begins with four articles of clothing:
- shoes/socks
- upper body covering
- lower body covering
- underwear

1.2 Each player must bring a chastity device with a key.

2: FORFEITS
2.1 The game is over when everyone but the Winner is out of forfeits.

2.2 Forfeits usually involve losing an article of clothing. ("Remove an article of clothing" is sometimes used in these rules synonymously as taking a forfeit, but in context should be read in line with Rule 2.3.)

2.3 Once nude, the player's final forfeit is to lock in a chastity cage. Their key (or keys) must be given to the Scorekeeper.

3: PHOTOS
3.1 Every time a player has to take a forfeit, the Scorekeeper will take a photo of them. (the photo will be taken after the item of clothing is removed or the chastity device is put on.)

3.2 All photos taken with forfeits are "full face", taken in a full-frontal pose.

3.3 All photos not selected by the Winner will be immediately deleted.

3.4 Videos taken by the Scorekeeper each count as one photo for the purposes of the Winner's reward (as described in Rules 9.3 & 9.4).

4: FULL GAME
4.1 Players must agree in advance to stay in the game until the game is complete.

5: SCOREKEEPER
5.1 Every game must have a designated Scorekeeper, whose duty is to keep an accurate running tally of all players' scores.

5.2 It is most advantageous to have a non-player act as Scorekeeper, to keep the game moving as quickly as possible and to act as a neutral arbiter. However, if a non-player is not available, a player may act as Scorekeeper.

5.3 A whiteboard or large piece of paper is best for keeping a display of running scores, so players can make tactical decisions based on their own (and other players') scores.

5.4 The Scorekeeper will also keep a running tally of each player's forfeit level, designated as follows:
- 5 Fully clothed
- 4 No shirt/shoes
- 3 Upper body uncovered
- 2 Lower body uncovered/underwear only
- 1 nude
- 0 locked
- x eliminated

5.5 The Scorekeeper will temporarily hold each player's keys as they lock up. The keys will then be turned over to the Winner at the game's conclusion. (Exception: if the Winner chooses to lock up as described in Rule 9.5, the Scorekeeper will be the Winner's keyholder.)

5.6 The Scorekeeper will be responsible for taking pictures as required during the game, and sharing designated pictures (as discussed in Rules 9.3 & 9.4) with the Winner.

5.7 The Scorekeeper may bring toys (handcuffs, buttplug, nipple clips, etc.) to use in pictures that are taken "in a pose of his choosing". The Scorekeeper may also designate that an eliminated player has to keep wearing an item used in a photo until the game ends.

5.8 The Scorekeeper must delete all pictures that are not given to the Winner on completion of the game.

5.9 Scorekeeper's reward: If agreed in advance by the players, a non-playing scorekeeper may claim a pre-negotiated sexual reward from a Loser of his choice at the game's conclusion.

6: REGULAR GAMEPLAY (for non-eliminated players)
6.1 Players take turns drawing cards from a standard deck of cards. (Jokers should be included in the deck.)

6.2 If the end of the deck is reached, the discards (excluding any Kings or Aces held by players) will be shuffled before the deck is used again.

6.3 If a player draws a red card, the card is applied to themself; if a player draws a black card, it is applied to another non-eliminated player of their choice. (See APPENDIX for detailed rules on each card.)

6.4 Exception to 6.3: If a player draws a non-face black card (except for a 2), they can apply that card to an eliminated player and add that many days to their chastity sentence. However, in this case they must also add that many points to their own score.

6.5 For a player who has not been eliminated, there are three steps to a turn:
1) draw a card;
2) assign points or perform tasks as necessary;
3) ensure the player's score is less than 50 by taking a forfeit or forfeits as necessary (see Rule 2).

(Players who have been eliminated must instead follow the procedure laid out in Rule 8.)

6.6 At the end of the turn of a non-eliminated player, if the player's score is:
a) Less than 50: they are safe and their turn is over.
b) 50 or more: they must take a forfeit to reduce their score until it is under 50. Each forfeit reduces points by 50, so multiple forfeits may be required to finish a turn. (With each forfeit, the Scorekeeper will take a picture as described in Rule 3.1.)

6.7 For their fifth/final forfeit, players must lock in a chastity device and give the key(s) to the Scorekeeper. When a locked player cannot get below 50 points at the end of a turn, they are eliminated.

6.8 Only points can eliminate a player. If a player who is already on their last forfeit has a King played against them, directing them to take a forfeit, the substitute for a forfeit is that the Scorekeeper may direct them in a 30-60 second video. (This video otherwise counts as a "photo" for all other rules.)

7: ELIMINATION
7.1 When eliminated, the player will subtract 50 points from their current points total. The remaining points give the number of days of the player's initial lockup (this total can change as described below).

7.2 On elimination, the Scorekeeper will take an additional photo of the eliminated player in a pose of the Scorekeeper's choosing.

7.3 When eliminated, a player must return any Kings or Aces to the discard pile.

7.4 Additional penalty for early elimination: A Loser will receive additional punishments from every player eliminated after them. Every player (after the first) that is eliminated will draw a number of cards equal to the number of players eliminated before them. (For the purposes of this draw, face cards are worth ten and Jokers/Aces eleven.) The card with the highest value will be assigned to the player who was eliminated first, and the remaining cards in declining value to the subsequently-eliminated players. That many days will be added to each of the previously-eliminated players.
- for example: David is the 4th player eliminated from the game. He draws three cards, which turn out to be 3, 8 and King. That means Avery (who was eliminated first) will have ten days added to his chastity sentence, Bruce (who was eliminated second) will have 8 days added to his chastity sentence and Carl (who was eliminated third) will have three days added to his chastity sentence.

8: GAMEPLAY FOR ELIMINATED PLAYERS
8.1 After being eliminated, a player will continue to draw a card on their turn. However, instead of drawing for points, they are now drawing for days of chastity.

8.2 If an eliminated player draws a red non-face card, the card is applied to themself and that many days are added to their chastity sentence; if a player draws a black non-face card, that many days are added to the chastity sentence of another eliminated player of their choice. (If there are no other eliminated players, this has no effect.)

8.3 If an eliminated player draws a face card, Ace, or Joker, the Scorekeeper will take a photo of them in a pose of the Scorekeeper's choosing.

9: THE WINNER
9.1 The final non-eliminated player is declared the Winner.

9.2 If the Winner is on his last forfeit (i.e. wearing his chastity cage), the Scorekeeper will return the Winner's key to him, unless he chooses to be locked as outlined in Rule 9.5.

9.3 Winner's photo reward: the Winner will draw one card for each of the Losers. For this draw, Jokers/Aces count as 11 and face cards count as 10. For each Loser, the Winner may select a number of photos equal to the number he has drawn, and the Scorekeeper will send him those pictures.

9.4 Winner's bonus pictures: If the Winner is not on his last forfeit, the Winner can also draw one bonus card for each forfeit level (as described in Rule 5.4) that he is above zero, gaining the same points as described in the Rule above. He can select that many additional pictures (from any of the Losers) to be sent to him by the Scorekeeper. (The remaining photos will then be deleted by the Scorekeeper.)

9.5 Winner's lockup: At the end of the game, the Winner may choose to accept a chastity sentence on the following conditions:
- He may match the number of days of any Loser, upon which point the Loser's sentence is doubled. (i.e. if a Loser ends the game with a 45 day chastity sentence, the Winner can accept a 45 day lockup of his own, and in turn, the loser will be locked up for 90 days.)
- The winner may do this for none, one, several, or all of the Losers.

9.6 Keyholding: At the game's conclusion, the Winner is given all the Losers' keys. If the Winner chose to be locked as described in the Rule above, the Scorekeeper will be his keyholder. (If the Winner is the Scorekeeper, a mutually-acceptable keyholder must be found.)

APPENDIX: Card scoring rules
Points/actions for drawing card in regular gameplay are as follows:

2 - The double card!
Red- draw 2 more cards from the deck – add points or do tasks. Values are doubled for points/tasks
Black - draw 2 more cards from the deck - assign them to another non-eliminated player who has to take the points or tasks. Values are doubled for points/tasks. You can split the cards between players, and you must pick a player before you turn over the card. (see notes 1 and 2)

3 / 4 / 5 / 6 / 7 / 8 / 9
Red- Add that many points to your score
Black - Add that many points to someone else's score

10
Red - Halve your score (if you have an odd score, go up to an even number before halving)
Black - Double someone else’s score

Jack - the tripler
Red - Triple your score
Black - Triple another player's score

Queen - movie star
Red - the Scorekeeper directs the player in a 30-60 second video. (This video otherwise counts as a "photo" for all other rules.)
Black - choose another player for the Scorekeeper to direct in a 30-60 second video. (This video otherwise counts as a "photo" for all other rules.)
(see Note 4)

King - forfeit card
Choose:
1) Play it immediately to make someone of your choice take an automatic, immediate forfeit. (See notes 2 + 3)
2) Hold it until you have 2 Kings. Play them both to undo your last forfeit. (If you subsequently take another forfeit, the Scorekeeper will be entitled to another photo.)
(see Note 5)

Ace
Black: block card – you may block any points or tasks applied to you.
Red: bounce card – you may make someone else take any points or tasks applied to you.

Special rules for Aces:
- Aces may not be played during the turn they are picked up. They can be played at any other time (even outside your turn).
- An ace cannot prevent you from taking a forfeit at the end of your turn if you cannot get your points below 50.
- Aces can also block tasks or points applied to you by other aces.
- when played, Aces are returned to the discard pile

Joker
The Scorekeeper is entitled to take a photo of you in a pose of his choosing. After, draw again.

Notes:
1. Doubles (drawn 2's) are cumulative. So if one as one of the cards turned over after drawing a 2 is another 2, that becomes a 4x card.
2. Doubling applies to all points and actions, but not to the number of cards to be drawn. (example: if a King is turned and played over after drawing a 2, the person it is played on will have to perform 2 forfeits.) (exception: in the unlikely case that a King is turned over after drawing a 2 and it is held, it acts in the regular manner. The same exception applies to an Ace turned over after drawing a 2.)
3. Per Rule 6.8, only points can eliminate a player, so if a King is played on someone at Forfeit Level 0 (i.e. locked in chastity) they will not be eliminated. However, the Scorekeeper may direct them in a 30-60 second video. (This video otherwise counts as a "photo" for all other rules.)
4. On drawing a black Queen, a player may also choose an eliminated player to have a video taken.
5. a) Kings may only be played during your turn, but they can be played at any point during your turn.
b) For a player on their last forfeit, a pair of kings may be played at the end of a turn when the player cannot get their points below 50. It does not change their points, but simply keeps them in the game for one more round to draw another card, at which point they will have to get their points below 50 or be eliminated.
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Old 01-31-2019, 08:04 AM   #2
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sounds fun pm me sometime
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Old 01-31-2019, 09:28 AM   #3
crunksy
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I enjoy seeing people's ideas for these competitive-type games. Thanks for this one!

You could probably work this online, with the players agreeing to set up sessions in EmlaLock to serve their penalty time.

BUT I have a lingering question about the doubling cards.

If a player pulls a red 2, they have to draw two more cards with doubled values ...

does the fact that the first 2 was red mean the next two cards are treated as red, too, and applied to the player who drew the 2?

OR if a player draws a red 2, followed by black numbers, do they still get to assign the doubled points to someone else?

Likewise if a player draws a black 2 and assigns a card to another player, who draws a black number, do they then get to assign that number (possibly right back to the player who drew the first 2)? Or does the assignment of the card from player who drew the first black 2 effectively override the assigned card and make it land to the player picked, regardless?

Last edited by crunksy; 01-31-2019 at 12:28 PM. Reason: expanded content
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Old 05-06-2022, 08:16 AM   #4
Spankass
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This would be so hot to play. Could we find say 3 players for a online denial version of this? I would be willing to coordinate
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Old 05-06-2022, 02:55 PM   #5
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I’m up for being a scorekeeper if needed.
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Old 05-21-2022, 01:30 AM   #6
Spankass
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Smile Denial Game

Would love to find at least 2 other guys to play this. Chastity can be replaced by denial as well.
Whos interested?
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location/timezone: Netherlands

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LIKES: Skype strip games, Edging, Chaturbate, Denial, Emla, Frat style hazing games, forfeits, Light hummiliaton, Bstrpexposure

DISLIKES: Feminisation, Crossdressing,

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Old 09-20-2022, 10:12 AM   #7
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Default Denial game

Would love to play cards with you guys.
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Old 09-20-2022, 05:08 PM   #8
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The definitely sounds interesting and fun let’s play
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