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Birthday whishes cum true.
Ill see what I can do Sir.Posted 12-02-2014 at 08:31 PM by 6u3k -
Birthday whishes cum true.
Thanks to your friens to for making this possible - I can't for your next birthday... Maybe even celebrate New Year this way too? ;-)Posted 12-02-2014 at 07:26 PM by Mindblower -
Posted 02-01-2014 at 05:42 PM by 6u3k -
Posted 02-01-2014 at 09:38 AM by humiliatedboyslave -
possibilities for my next stunt
Places that would be exposed at work is a no go. For saftey and health reasons. SorryPosted 01-31-2014 at 05:57 PM by 6u3k -
possibilities for my next stunt
new idea for a base stunt to be built off of: sand down your entire body with hellpaperPosted 01-31-2014 at 04:31 PM by linearizationcannon -
possibilities for my next stunt
Quote:
Keep in mind that It still needs to be possible in the end and enhancing it farther will most likely increase the number of faliures and risk the infinite loop again.
Ill still listen to the proposals thoughPosted 01-28-2014 at 06:14 AM by 6u3k -
possibilities for my next stunt
Alright, let's go with your proposal as the base while I figure out ways to pretty it up with enhancersPosted 01-28-2014 at 06:10 AM by linearizationcannon -
possibilities for my next stunt
All that technicaly dose is make the squence 60,60,45,30,45,60
I prefer the one I listed and will keep the addin of 5 hits to make up for not adding your extra hour.
Btw we are lookingg at about a 5 hour long dare already and with bare minimum of 12000 hits now.Posted 01-28-2014 at 05:57 AM by 6u3k -
possibilities for my next stunt
or start at 50 hits per minute and the failures go
60 minutes, 5 hits per minute, 45 minutes, 5 hits per minute, 30 minutes, 5 hits per minute, 10 minutes, 5 hits per minute, 10 minutes, 5 hits per minute, 5 minutes, 5 hits and 5 minutes, five hits and five minutes.Posted 01-28-2014 at 05:56 AM by linearizationcannon -
possibilities for my next stunt
How about you start off owing 2 hours, but your first two screw-ups don't count and its 45 30 45 60 then 5 minutes each.
Meanwhile you start off with a goal of 40 and increase that by 3 every failurePosted 01-28-2014 at 05:50 AM by linearizationcannon -
possibilities for my next stunt
Had a feeling you would merge them.
Due to the length that 60,45,30,45,60. Will add to the dare if I mess up twice an hour on average then ill have to do a min of 70hits a minute and climbing eventually becoming impossible and infiniting.
But if you let me lower my starting goal to 40 ill take this on (to be honest 50 a minute was already going to beva challenge in itself (secondary reason I was hesitant on the modifications) 40 still is going to be hard though and dose easily garuntee at least 1 faliure within first hour and more in the second.)Posted 01-28-2014 at 05:42 AM by 6u3k -
possibilities for my next stunt
60 45, 30, 45, 60 minutes
and then 5 minutes and 5 hits per minutes?Posted 01-28-2014 at 05:33 AM by linearizationcannon -
possibilities for my next stunt
How about this first offense adds 60 then 45,30,45,60 and each future offense only adds 5 after that . Allot more extreme then I want in the beginning but keeps it from infinite, only After 4hours have been added to it though insuring the 5 minutes being added from that point on will be agonizing anyways.
Or we could keep the 15 per fail but instead of 50 per minute ill start at 45 and increase my required hits per minute by 5 each time I fail as well. So if I fail 3 times I'm having to do 60 hits a minute or 1every second and so forth.Posted 01-28-2014 at 05:24 AM by 6u3k -
possibilities for my next stunt
Like I said ill think about them. This is a difficult one to augment cause even with that pattern (which averages+20 btw) takes the infinite combo from starting at 2fails per hour and bumps it up to 3 fails per hour to start the infinite loop. Let me sleep on it and ill figure out something for you.Posted 01-27-2014 at 06:43 PM by 6u3k -
Posted 01-27-2014 at 06:38 PM by linearizationcannon -
possibilities for my next stunt
Understood but with the rule of 30 minutes if I fail twice that adds another hour and this time my nuts will already be throbbing so to actually do better would be near impossible. Which means at least another hour ...ect infinitePosted 01-27-2014 at 06:16 PM by 6u3k -
possibilities for my next stunt
Dare 2 I just feel like you should need to keep below 3 failures an hour to complete the challenge.Posted 01-27-2014 at 06:12 PM by linearizationcannon -
possibilities for my next stunt
Dare 2 ill consider it but that still means 1 fail every half hour ill never finish and it only gets harder to succeed the longer I do it
Dare 3 ill add a -5 per repeat but I'm not overly worried about it becoming to dangously painful to continue. (I've taken it all once before)Posted 01-27-2014 at 05:55 PM by 6u3k -
possibilities for my next stunt
dare 2: how about taking away the multiplier? just 30 minutes flat
dare 3: how about each repeat you smack the toy 2 times less per success?Posted 01-27-2014 at 05:46 PM by linearizationcannon -
possibilities for my next stunt
Dare 2 you have to be careful about physical damage, 60 min= 3000 hits so adding that much time is to dangerous
Dare 3 with that modification you run the risk of an infinite loop
Dare 4 ill agree too.Posted 01-27-2014 at 05:07 PM by 6u3k -
possibilities for my next stunt
Ways to make them even worse and more extreme off the top of my head:
Dare 2: you need nothing less than perfection, every failure doesn't add 15 minutes it adds 30 minutes multiplied by the total number of failures. So 1 adds 30, 2 adds 60 (for a total of 90), 3 adds 90 (for a total of 180), 4 adds 120 (for a total of 300 minutes added).
Dare 3: if the toy feels physically dangerous to continue, start again from the beginning
Dare 4: if your roll the same number multiple times in a row, that those rolls subtract. In other words, roll three 10s in a row and you have to get 6 more before you are done.Posted 01-27-2014 at 04:03 PM by linearizationcannon -
pm dare compolation: anal agony
Kik me nashua29Posted 01-16-2014 at 03:58 AM by dude_ -
Posted 01-08-2014 at 07:38 AM by linearizationcannon -
Posted 12-16-2013 at 10:06 PM by linearizationcannon