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Old 06-18-2018, 06:02 PM   #46
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I suggest we go up
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Old 06-18-2018, 06:15 PM   #47
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Mistress Maze, the expedition moves up.
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Old 06-18-2018, 06:28 PM   #48
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Quote:
Originally Posted by sammyy2qt View Post
Mistress Maze, the expedition moves up.
Okay, I'm going to put this on pause for a little bit to work out some bugs. You all have traveled back to the beginning, exactly where you started. I think the fact that you cannot see the walls of the maze, coupled with having to keep track of retracing your steps is just not really functioning the way I had intended.

Overall, I don't think this is very fun for you (at least I'm assuming it's not so far), but I'd really like it to be. Bear with me while I beta test a new system. It will revamp a few of the rules for how the turns work, but overall it will play the same.

I uploaded an image of your progress through the maze so you can see what I mean (green line is the correct path, the pink squares are the junctions with arrows to identify possible paths, and the orange X's are the minions).

I apologize for this everyone. If the new method is easier to play, I will post with an update to let you know the changes and see if everyone would still like to play.
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Old 06-19-2018, 04:41 AM   #49
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I like the maze idea Mistrsss Maze...but perhaps we change it to a treasure hunt and then escape, that way we having a map and visual doesnt take away from the chance encounters?

It wasnt clear if the original map you showed was the actual map or an example. If we have a map, perhaps that will reduce the issue of us walking back and forth?

There could be multiple treasures to find of various value (ie orgasms).

Just throwin the idea out there.
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Old 06-19-2018, 06:21 AM   #50
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Think the problem with this particular setup is indeed that you can't see the walls. Maybe the way to fix this would be to change the maze to a sort of box system. Instead of a direction causing you to follow a path with various twists and turns (if there are no turn offs) is rather confusing.

With a grid system it would be possible for the players to map the maze. It would require Mistress to report on every move mentioning the number of 'grid boxes' moved. So for instance the party moves right. In which case Mistress says "The party has moved 3 grids right, and one down. The party is now facing down. You can go down, or left etc" (Although I'm not sure if the facing direction is relevant if using the grid, I can't quite grip my head around it :P)

Edit: Added an example of a 'grid maze'
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Old 06-19-2018, 01:44 PM   #51
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I was thinking you could also corporate color code the possible choice directions


For example.

Green "left" means that it is a new area the group hasn't explored yet

Yellow "left" means the group has been to that room before but there is still possible new areas to explore i.e. Green areas (hope that makes sense)

Red "left" means that the group should not go that way because all rooms have been enter and there is no possible way to move forward in the maze.

I hope that makes sense.
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Old 06-19-2018, 01:53 PM   #52
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Thank you for all of the suggestions so far. I really appreciate and like some of the suggestions that you have come up with, and I am going to see if I can incorporate some into the new game style.

I am currently working on testing a new style of play, but my free time is limited until Thursday afternoon, so please be patient while I work on this. I will post again when I have news and let you know what changes I made and how the new game will go. Look for updates around Thursday or Friday earliest. Hopefully I can have a new game ready by the weekend, but we will see.
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Old 06-22-2018, 12:18 PM   #53
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After a lot of deliberation I have decided to reopen the maze with a few changes.

You will no longer be able to plead to Mistress Maze for help. Instead, I will place minions at EVERY dead end. Once you encounter a minion, they will trap you until you complete their task (like in the original rules). After the reports are posted, the minion will escort you to the last place you chose a direction (meaning the place where you chose the wrong direction to get sent down to the dead end). The minion will then seal off that corridor so you will no longer be able to travel to the dead end. This will then limit your choices to only those that you have not explored.

I will also provide a description of the path that you are following as well. Instead of saying, “you travel right”, I will say something like, “you travel right, following the path down, to the right, down, and to the left to the next junction”. This will hopefully give you a better sense of how the maze is structured.


We will try out this method of play. I believe that these changes will make it easier to play for you. After the game is over, I can make additional changes as needed to keep the game fun for everyone. If using an actual maze just doesn't work, I do have a backup plan, don't fret
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Old 06-22-2018, 12:21 PM   #54
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excellent Mistress Maze! lookig forward to the challenge.

how do we begin??
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Old 06-22-2018, 12:29 PM   #55
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Default New Maze

I have downloaded a new maze and it is ready for you unlucky volunteers. Remember, minions will be lurking at every dead end and you will have 48 hours to post your reports. There are 6 minions total for this maze. Rather than make you all wait even longer, I will open it now. I will grant a 24 hour extension to the first minion task if fewer than 4 people participate in the first few hours (this is sort of starting up out of the blue, so I'm expecting everyone to be ready to go at a moment's notice).


The gates close behind you and the group once again finds itself at the mercy of Mistress Maze. You may move down or left.
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Old 06-22-2018, 12:56 PM   #56
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The expedition has been sleeping at the gates of the maze for some time but heard the alarm bells. Rousing the team from their slumber, i vote we start by going DOWN.
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Old 06-22-2018, 01:04 PM   #57
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Mistress Maze, the expedition moves down.
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Old 06-22-2018, 02:16 PM   #58
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The expedition moves down, following the path to the right. You stop at the next junction. You may travel up or right.


Note: I am eliminating the option to retrace your steps. If you want to go back, you can still ask to go back to the last junction. Just say that. But I think having it as an option adds an unnecessary amount of confusion.

If you wanted to retrace your steps in this instance, you would move left.
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Old 06-22-2018, 02:35 PM   #59
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Quote:
Originally Posted by sciencegal View Post
The expedition moves down, following the path to the right. You stop at the next junction. You may travel up or right.


Note: I am eliminating the option to retrace your steps. If you want to go back, you can still ask to go back to the last junction. Just say that. But I think having it as an option adds an unnecessary amount of confusion.

If you wanted to retrace your steps in this instance, you would move left.
since we went down...shouldnt a retrace mean we would go up??

i suggest we go roght this time
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Old 06-22-2018, 02:37 PM   #60
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I agree, so Mistress Maze, the expedition travels to the right.
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