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Old 08-19-2018, 01:14 PM   #38
Bloxo
getDare Devil
 
Join Date: Mar 2009
Location: UK/Poland
Posts: 1,464
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So our heroes have decided on the Cave...

They march over to the entrance and Krill lights his fire spell, this cave looks deep...they hope this actually leads somewhere...a dead end here could be soul destroying...

While walking Krill tries to splash Shana with some of his excess oil, the nimble elf...who has now fully thawed from her frozen encounter nimbly darts out of the oils path and sticks her tongue out at Krill...Krill glowers...

Looking around it is a typical cave, a very small stream runs along the middle of the corridor, the walls are cold, rocky and glisten in the spell light, as they are slightly damp, there are stalagmites and stalactites as you would expect...

The group cautiously wanders inwards, they walk for quite a distance, with a definite slope to the cave which takes them in a downwards direction, after about 30 minutes, the narrow tunnel starts to open up and they find themselves in a small room...the room has just the entrance they came from and another tunnel at the opposite end, the only thing to make this room special is exactly what the team is drawn too...a cave painting, it shows various animals such as Tigers, Bears and Wolves, stick figures armed with what looks like spears...and most unusually a number of bats that are depicted defecating on the hunters...how odd...

Without anything more to this room the group moves onwards, this corridor is more straight rather than sloped...but other than that there is nothing to distinguish it from the previous path...they continue to follow onwards for another 20 minutes...how long does this cave go on for?

They start to hear some soft squeaking noises from the darkness ahead...they slow their approach and start creeping forward, soon the path opens up into a massive room! They see a number of different paths ahead, one goes straight forward, another goes upwards, and the final one goes up and down...all of the paths lead to the exit, the one that goes straight seems to go through a large pool in the centre of the room, this must be where the water accumulates...The path that goes up and down intersects this pool on the downward section...The ceiling seems to go up forever! Even their fire can't seem to illuminate it...

However before they really get to take all this in they soon realise where the squeaking has come from...there are thousands of large black bats settled here...but Krills fire has awoken them! They are now angry and heading straight towards the adventurers...they seem to be dropping a lot of Guano as they fly...and their claws look sharp...how do our team react?

FYI - Krill has been maintaining the fire spell so long he has no mana left to use magic!

Their options:

1. Run blindly through the swarm (expect to get hit with a lot of Gauno!)
2. Try to fight the creatures and make them retreat
3. Dive into the pool in the centre to evade them (prepare to get wet!)
4. Another creative and inspired idea to get through to the other side of this room!

Good look brave adventurers!
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