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Old 03-05-2021, 11:47 AM   #136
Painmeplease
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@X3non101
Lmaoooo.... Hahahahahaha... You aren't sorry... I can just imagine the evil facial expression you have on right now... Lol
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Old 03-05-2021, 12:03 PM   #137
X3non101
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mwa-ha-ha

3 snaps
20 (bra only)
5 (normal pullback)
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Old 03-05-2021, 12:35 PM   #138
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It took me wayy too much sorry haha

I'm satisfied with the new version, don't think I will change it again

The intention was to make it a bit easier but it didn't go exactly that way..whoops I guess

First of all, a roll, and then imma post it:

Snap: 9
Clothes: even
Intensity: even
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Old 03-05-2021, 12:57 PM   #139
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God this is so difficult to do in English. Hope it's clear

BOMB DEFUSAL

1. GENERAL RULES

How bombs works

There are five bombs to defuse. Every bomb starts with 120 health and timer at 3.

Bomb health is reduced by correct bets and bomb timer is reduced by wrong bets.

A bomb is considered defused when the player stops betting in a safe zone (see 3. DAMAGE) or when her health reaches 0.

Bombs explodes when the timer reaches 0.

Win and lose conditions

The player wins when the third bomb is successfully defused.

The player looses when the third bomb explodes.

After the third failure (explosion or stop in a danger zone) the player can't win anymore and can choose to surrender by suffering twice the damage from "Danger zone 1" (see 3. DAMAGE).

Screwdrivers

The player can earn Screwdrivers during the game and can consume them anytime to reroll a result he doesn't like.

The player always begins the game with a number of Screwdrivers equal to the number of times he already tried to beat the game.


2. GAME FLOW

To try and defuse a bomb the player will:

1. Start by rolling two d6
2. Bet if the sum of the next roll is going to be higher or lower
3. Roll two d6 again. If both dice rolled the same number, the player has to suffer a modifier (see 4. MODIFIERS).
4. If the player gets the bet right, bomb health is reduced by 5. If the sum of the results is the same as before, the player rolls again (modifiers are still applied). If the player gets the bet wrong, the bomb timer is reduced by 1. When timer reaches 0, the bomb explodes.
5. If the bomb didn't explode, the player can decide to keep on betting or to stop

Keep on betting: repeat steps 2-5

Stop: roll for a single modifier (see 4. MODIFIERS) and look at the remaining points to define how much damage he will suffer (see 3. DAMAGE) before moving on to the next bomb. The player will earn a number of Screwdrivers equal to the remaining timer (example: if timer is 2, player earns two Screwdrivers)

Explosion: take full damage (Danger zone 3) and roll for two modifiers (see 4. MODIFIERS). After that, start again from step 1 for the next bomb.

3. DAMAGE

If a bomb exploded, the player suffers the damage from Danger Zone 3.

If the player stopped, he suffers damage based on the bomb remaining health.

Danger zone 3 (120-101 remaining health): 60 snaps at max intensity and 30 twists with binder clips + remove clothes if still on or bra if clothes have already been removed

Danger zone 2 (100-81 remaining health): 50 snaps at max intensity and 25 twists with binder clips + remove clothes if still on or bra if clothes have already been removed

Danger zone 1 (80-61 remaining health): 40 snaps at max intensity and 20 twists with binder clips + remove clothes if still on or bra if clothes have already been removed

Safe zone 3 (60-41 remaining health): 30 snaps at high intensity and 15 twists with binder clips

Safe zone 2 (40-21 remaining health): 20 snaps at high intensity and 10 twists with clothespins

Safe zone 1 (20-1 remaining health): 10 snaps at normal intensity and 5 twists with clothespins

4. MODIFIERS

If player stopped: rolls one d6 and applies the corresponding effect.

If bomb exploded: rolls two d6 and applies both corresponding effects.

If both dice rolled the same number: applies the corresponding effect.

1 (or rolled double 1): pump with suction cup 4-5 times and keep it there for 5 minutes; first time use the lower size, second time the middle one. from third time on use the biggest one

2 (or rolled double 2): remove clothes; if clothes are already removed, remove bra; if you're naked, do 20x snaps at max intensity

3 (or rolled double 3): from now on, keep clothespins on both of your nipples while you are not snapping; if clothespin are already there, replace them with binder clips; if binder clips are already there, rip them off and put them on again (never keep any of this more than 20 minutes. Take a break if you go near that number)

4 (or rolled double 4): rub ice all over your tits for a minute; if you already did with ice, put toothpaste on and keep it there for 5 minutes; if you already did with toothpaste, do 20x snaps at max intensity

5 (or rolled double 5): tie rubber bands around the base of each breast; if they are already there, pull the band at the base as much as you can and do 10x snaps each (be careful to remove the bands tying the base every 10-15 minutes and take a break beofre putting them back on)

6 (or rolled double 6): apply the effect of all other modifiers
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Last edited by kaiman; 03-05-2021 at 01:06 PM.
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Old 03-05-2021, 01:12 PM   #140
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Have to log for a bit. Hoped to do a roll but the assist is not coming here

Come on xen!

Haha see you later
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Old 03-05-2021, 01:15 PM   #141
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Quote:
Originally Posted by kaiman View Post
Have to log for a bit. Hoped to do a roll but the assist is not coming here

Come on xen!

Haha see you later
It seems I have been summoned...

25 snaps
14 (clothes)
23 (normal pullback)
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Old 03-05-2021, 01:23 PM   #142
Painmeplease
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@kaiman
FUCK........ this didn't get any better... Hahahahahaha..... I'm sooo dead.... I'm never winning this game *facepalm*
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Old 03-05-2021, 01:42 PM   #143
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Look who's giving up before the game has even begun, ur not allowed to quit just yet!

9 snaps
13 (no clothes)
7 (normal pullback)
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Old 03-05-2021, 01:49 PM   #144
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@X3non101
The odds are heavily stacked against my nipples so.... Eeekkkkkk....
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Old 03-05-2021, 01:50 PM   #145
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The intensity got a little bit worst but your chances to win are higher now, come on

Ooh this is a roll:

Snaps: 23
Clothes: even
Intensity: 0's baby

Maybe you are lucky too tonight, who knows
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Old 03-05-2021, 01:52 PM   #146
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@kaiman hahahahaha I'm not sure that matters at this point lmao *facepalm*
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Old 03-05-2021, 01:58 PM   #147
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*rolls while having pocorn*

10
13
20

Enjoy!
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Old 03-05-2021, 02:04 PM   #148
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@painmeplease your gonna be fine, try and remember why you started this challenge, it might help you out

12 snaps
21 (no clothes)
20 (max intensity) -yikes, my dice really hate your nipples today...
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Old 03-05-2021, 03:49 PM   #149
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it's been almost an hour since the last roll, so I took the liberty of keeping the pace up

11 snaps
9 (no clothes)
25 (normal pullback)

Last edited by X3non101; 03-05-2021 at 04:03 PM.
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Old 03-05-2021, 05:38 PM   #150
Painmeplease
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@mayfly and @X3non101
Thank you both for your kind/evil contributions.

I was away playing the game again and OMFG I have a majoy story for you all.... The dice hated me more today than yesterday.... Ughhhhhhhh...... Hahahahahhaahahaha
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