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Old 04-28-2013, 02:28 PM   #1
tequila mockingbird
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Join Date: Feb 2010
Posts: 65
Heart Dice Dares: the legacy lives on - The girls fail to rig the game

Hi guys, another stand alone dare dice story. after i received your comments I've changed the rules slightly.

1st story: http://www.getdare.com/bbs/showthread.php?t=134079
2nd story: http://www.getdare.com/bbs/showthread.php?t=135775

Like i said it's a stand alone sequel so you don't need to read the first two to enjoy this.

hope you enjoy

TM,



The rules of dare dice.

There is a 50 space game board and each round players roll a 10 sided dice and answer questions to move. If you get the question wrong you have to have to do a dare to still be able to move although it will be 1 space less than if you got it right. There is a chance card space every 5 spaces. The last one to get to the end of the board loses. Usually the dares are easy but they are playing with a modded list that came with the game from the charity shop. To pick a dare you have to roll three 20 sided dice to pick the parts of the dare. The loser at the end of the game has to roll each dice twice and add the results together meaning that it is very easy to get higher and more embarrassing numbers and a high chance of 20-20-20. The last dare has to be done but other dares can be skipped but it means not moving increasing your chances of losing the game dramatically. Each player also gets 3 re-rolls to use throughout the game, however if you re-rolled one of your dice you had to do the re-rolled dare with no backing out however you can re-roll the more than once per dare.

+ New rule: if multiple people finish on the last turn it is who ever had least extra spaces moves left is the loser.

The rolls of the dice mean as follows:

The first indicates the dare:
1 nothing
2 sit
3 stand
4 sing
5 jump on the spot
6 run on the spot
7 sit hands on head
8 stand hands on head
9 sing hands on head
10 sing and dance
11 star jump
12 Spin around with hands on head
13 run to gate and back
14 run to gate and back no covering
15 headstand
16 hide clothes and seek
17 hide clothes and seek no covering or dressing until found
18 run down street and back no covering
19 get spanked by other players
20 other players choice

The second dice indicates what clothes you can wear
1 fully dressed
2 no socks shoes or jacket
3-4 undies showing
5-6 bottoms down
7-8 top up
9-10 bottoms off
11-12 top off
13-14 show undies and bra/vest
15-16 undies and bra/vest only
17 no bottoms or undies
18 no top or bra/vest
19 undies only
20 naked

The final dice indicates time
1-2 1sec
3-4 5sec
5-6 10sec
7-8 30sec
9-10 1min
11-12 3 min
13-14 5min
15-16 10min
17-18 15min
19 30min
20 roll again and double the Timex2.

Last edited by tequila mockingbird; 04-28-2013 at 02:40 PM.
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