Flocc
03-20-2014, 01:51 AM
This is a pretty early stage of this dare and any advice, feedback, criticism or ideas would be really helpful. Thank you.
Far out in the wild west is a giant mountain filled with precious metals and minerals. Few have tried to mine the mountain as it is notoriously difficult to traverse and many have lost their lives just trying to pass around the peaks. Due to recent improvements in technology it has finally been decided to try and mine the valuable resources hidden in Dare Mountain.
And you have the lucky distinction to have just been hired to work for the Dare Mountain Mining Corporation.
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The mountain has a maximum capacity of resources but can mysteriously regenerate the valuable resources over time if the workers don't work hard enough. Only when the mountain is fully exhausted can the workers stop working and go home.
The resources present are represented by the resource pool. The resource pool has a maximum value of 5000 and changes value depending on how much ore has been dug out.
Managers can add tasks which will help remove the resources from the mountain to the in-pile. For example, the task "Slap your balls 10x" might be worth 1 resource point. When this is finished, some of the resources of the mountain will be mined, the resource pool will go down by one and the task will be removed from the in-pile.
While there are tasks in the in-pile, all worker-types have traits which are activated. They must select at least one trait for their job and follow the rules corresponding to that trait. Once there are no more tasks in the in-pile these traits don't count. (e.g. a miner who has chosen the 'Chaste' trait can cum without penalty if there are no tasks)
The game is won when the resource pool and in-pile are empty.
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There are four different jobs on the mountain, one master-type and 3 worker-types
The Master-type is in charge of giving dares and keeping the game difficult and exciting:
Site Manager: Managers decide what is and isn't feasible to dig, if they have a hard working team they can decide to give them more mining to do, if they have an overly specialised team they can decide to focus on certain areas of mining.
In charge of allocating dares from Dare Mountain, can add dares or change dares.
Abilities:
Work Allocation: Add a task to the in-pile and allocate it 1, 2, 5, 10 or 20 points from the resource pool. When the task is complete remove that many points from the resource pool.
Work Change: You may change one task in the in-pile to a different task of similar difficulty.
Motivation: Add a new trait to one of the worker classes. MAX 1 per week.
Worker-types do all the actual labour in the mountain and thus do dares or tasks. Each worker-type has a dare focus. Whenever they do a dare of this type, they may remove 1 extra point from the resource pool.The three Worker-types are:
Miners: Miners dig for hours on end and and are worn out and tired by the end of every day. There's such a tight schedule on Dare Mountain that they're too busy digging to have any time for themselves. Often these people are felons and are being forced to work to serve their time.
Focus: Physical tasks such as Pain, Exercise, Orgasm Denial, Edging, Bondage
Traits:
Weary Work: Whenever you finish a task you must also either: Edge once, Do 50 jumping jacks, or Slap your balls/Punch your tits 10 times. Otherwise it doesn't count.
Daily Grind: Every day you don't do a task, add 10 points to the resource pool.
Chaste: Every time you cum, add 100 points to the resource pool.
Prospectors: Prospectors get up close and personal with the mountain, they try and find oil or veins of precious metals. They often end their days filthy and covered in all sorts of dirt. They get paid more than Miners and thus work shorter days, having more time to themselves. Prospectors are not squeamish and enjoy exploration of any sort.
Focus: Dirty tasks such as: Food, Messy, Piss, Bladder control, Anal, Enema
Traits:
Thirsty work: Every day you don't drink at least 8 glasses of water, add 10 points to the resource pool.
Dirty Clothes: Every time you change your underwear, add 50 points to the resource pool.
Appraisers: Appraisers value the goods which come out of the mountain, they rarely get their hands dirty and seldom enter the mountain itself. Because of this they often get bullied and made fun of by the tougher workers on the mountain. This is not only tolerated but encouraged by the higher ups as it levels the workers and allows miners to release their pent up energy. They get their own back by wearing much less clothing which allows them to be cool in the heat of the day, as opposed to the uniforms the other workers wear.
Focus: Embarrassing tasks such as: Humiliation, Sissyfication, Nudity, Public, Cam
Traits:
Light and breezy: Every day you don't wear panties or go commando, add 10 points to the resource pool.
Comfort camp: Every time you stand to pee, add 50 points to the resource pool.
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Please post an updated copy of the following when you perform a task or add a task in this thread, this allows the thread to be self-sufficient. There are 3 basic example dares to give an idea about how they work.
------------------------
Current Mining Schedule:
------------------------
Resource Pool:
2000/5000
In-Pile:
Task: Tidy your room up
Type: Other
Value: 1
Task: Edge 5x
Type: Physical
Value: 2
Task: Wear a diaper in public and use it while there are people around.
Type: Dirty, Humiliating
Value: 10
Far out in the wild west is a giant mountain filled with precious metals and minerals. Few have tried to mine the mountain as it is notoriously difficult to traverse and many have lost their lives just trying to pass around the peaks. Due to recent improvements in technology it has finally been decided to try and mine the valuable resources hidden in Dare Mountain.
And you have the lucky distinction to have just been hired to work for the Dare Mountain Mining Corporation.
--------------------------------------------
The mountain has a maximum capacity of resources but can mysteriously regenerate the valuable resources over time if the workers don't work hard enough. Only when the mountain is fully exhausted can the workers stop working and go home.
The resources present are represented by the resource pool. The resource pool has a maximum value of 5000 and changes value depending on how much ore has been dug out.
Managers can add tasks which will help remove the resources from the mountain to the in-pile. For example, the task "Slap your balls 10x" might be worth 1 resource point. When this is finished, some of the resources of the mountain will be mined, the resource pool will go down by one and the task will be removed from the in-pile.
While there are tasks in the in-pile, all worker-types have traits which are activated. They must select at least one trait for their job and follow the rules corresponding to that trait. Once there are no more tasks in the in-pile these traits don't count. (e.g. a miner who has chosen the 'Chaste' trait can cum without penalty if there are no tasks)
The game is won when the resource pool and in-pile are empty.
--------------------------------------------
There are four different jobs on the mountain, one master-type and 3 worker-types
The Master-type is in charge of giving dares and keeping the game difficult and exciting:
Site Manager: Managers decide what is and isn't feasible to dig, if they have a hard working team they can decide to give them more mining to do, if they have an overly specialised team they can decide to focus on certain areas of mining.
In charge of allocating dares from Dare Mountain, can add dares or change dares.
Abilities:
Work Allocation: Add a task to the in-pile and allocate it 1, 2, 5, 10 or 20 points from the resource pool. When the task is complete remove that many points from the resource pool.
Work Change: You may change one task in the in-pile to a different task of similar difficulty.
Motivation: Add a new trait to one of the worker classes. MAX 1 per week.
Worker-types do all the actual labour in the mountain and thus do dares or tasks. Each worker-type has a dare focus. Whenever they do a dare of this type, they may remove 1 extra point from the resource pool.The three Worker-types are:
Miners: Miners dig for hours on end and and are worn out and tired by the end of every day. There's such a tight schedule on Dare Mountain that they're too busy digging to have any time for themselves. Often these people are felons and are being forced to work to serve their time.
Focus: Physical tasks such as Pain, Exercise, Orgasm Denial, Edging, Bondage
Traits:
Weary Work: Whenever you finish a task you must also either: Edge once, Do 50 jumping jacks, or Slap your balls/Punch your tits 10 times. Otherwise it doesn't count.
Daily Grind: Every day you don't do a task, add 10 points to the resource pool.
Chaste: Every time you cum, add 100 points to the resource pool.
Prospectors: Prospectors get up close and personal with the mountain, they try and find oil or veins of precious metals. They often end their days filthy and covered in all sorts of dirt. They get paid more than Miners and thus work shorter days, having more time to themselves. Prospectors are not squeamish and enjoy exploration of any sort.
Focus: Dirty tasks such as: Food, Messy, Piss, Bladder control, Anal, Enema
Traits:
Thirsty work: Every day you don't drink at least 8 glasses of water, add 10 points to the resource pool.
Dirty Clothes: Every time you change your underwear, add 50 points to the resource pool.
Appraisers: Appraisers value the goods which come out of the mountain, they rarely get their hands dirty and seldom enter the mountain itself. Because of this they often get bullied and made fun of by the tougher workers on the mountain. This is not only tolerated but encouraged by the higher ups as it levels the workers and allows miners to release their pent up energy. They get their own back by wearing much less clothing which allows them to be cool in the heat of the day, as opposed to the uniforms the other workers wear.
Focus: Embarrassing tasks such as: Humiliation, Sissyfication, Nudity, Public, Cam
Traits:
Light and breezy: Every day you don't wear panties or go commando, add 10 points to the resource pool.
Comfort camp: Every time you stand to pee, add 50 points to the resource pool.
-----------------------------------
Please post an updated copy of the following when you perform a task or add a task in this thread, this allows the thread to be self-sufficient. There are 3 basic example dares to give an idea about how they work.
------------------------
Current Mining Schedule:
------------------------
Resource Pool:
2000/5000
In-Pile:
Task: Tidy your room up
Type: Other
Value: 1
Task: Edge 5x
Type: Physical
Value: 2
Task: Wear a diaper in public and use it while there are people around.
Type: Dirty, Humiliating
Value: 10