Our Rules - "Dare"
Ultimate Truth Or Dare
(Ver 1.0, updated 11/03)
Copyright 2003 by Adam Witt & Kay Lehmann 
Authors Note:
This is the official WVPA (now getDare) version of rules, and has undergone many stages, hope u like ^_^
It is highly intended for teens, and is the most functional set I know of.
- This is a good version for teens.

1. Everyone sits in some kind of arrangement in which you may all interact and listen to eachother, you'd be surprised how important this is.
2. The first turn is decided by volunteer. If nobody volunteers to go first, or 2+ people want to go first, then as many rounds as necessary of Rock, Paper, Scissors take place until the loser has to go first.
3. The Chooser selects someone, and asks them what level they want.
---- The following are the choices the victim may answer and their descriptions:
(NOTE: ALL of the following may NOT involve anything that may severly injure or hurt a player, or that would cause a player / players to be arrested and / or die etc.

- Truth: The chooser may ask any question to the victim. There are no chicken-outs. If the player refuses to answer, they lose this game immidiatly and the chooser selects someone else. The same question may not be asked by anyone within 5 turns of the question being asked, or if the question was already asked to the same victim.
-
Level 1 (Dare): The chooser dares the victim to do something. These dares usually include self-pain inflicting dares, weird sensless dares, and other minor wussy things.
-------- Rules include: No nudity, Nothing personal, Nothing that requires the victim to move out of the room, Nothing that involves anyone else out of the game, Nothing that would disturb anyone outside of the game, and Nothing that causes a large amount of pain.
If the victim refuses the dare, they lose this game.
- Level 2 (Double Dare) (Enhanced Dare): These dares most commonly include self-pain inflicting dares, dares to say things you normally wouldn't say, annoying dares, and other midly fun dares.
-------- Rules include: No nudity, Nothing personal, Nothing that involves anyone else out of the game, Nothing that would disturb anyone outside of the game, and Nothing that causes an extremely large amount of pain. If the victim refuses the dare, the chooser must choose another dare. If the victim does not accept either dare, they must use one of their 3 chicken-outs for the entire game.
If they refuse to use a chicken-out, or if they are out of them and refuse to use one, the victim loses this game.
- Level 3 (Triple Dare): These dares jump to new hights from level 2. The victim is usually very daring to choose this type. The chooser may dare the victim to almost anything they want with the exception of the following rules:
-------- Rules include: Negligible nudity only (shoes, watch, ect.) and Nothing that would disturb anyone outside of the game. If the victim refuses the dare, the chooser must choose another dare. If the victim does not accept either dare, they must use one of their 3 chicken-outs for the entire game.
If they refuse to use a chicken-out, or if they are out of them and refuse to do the dare, the victim loses this game.
- Fireball Dare: There are 2 different types of Fireball, we highly recommend you use the Ultimate Vesion with these rules.
----- Traditional Version - The traditional Fireball Dare states that this dare can only be a dare to remove a piece of clothing. The chooser may not dare any other dare except to remove ONE piece of clothing.
----- Ultimate Version - This is almost the absolute extreme in TorD. This can include any dare the darer wishes. (Including to remove clothing & personal dares), Except it still may NOT involve anyone outside of the game without their consent.
If the victim refuses this dare, they must use a chicken-out or otherwise lose this game.
- Electric Chair: This IS the ultimate dare, which is almost never chosen except by the greatest and bravest players around, or the stupidest. This is the "Game-Finishing" dare, in other words, it usually ends up the victim losing this game. Plain and Simple, the chooser may dare the victim to do anything. If the victim refuses, they lose this game. There are no chicken-outs, there are no second-dares.


4. Once the victim has completed their task, they now become the new chooser. They may not choose their previous chooser from the last turn.
5. The game lasts until there is only one person left, who is the Dare Master.
6. Now finished with round 1, you may choose to play another game and compete to be Dare Master.

This game is designed to be fast (people have a high risk of losing), fun, and daring. It was designed by teenagers so it would probably work best with teenagers. There are many minor modifications to this game, so feel free to bend the rules if you want, but be careful what you change, it could end up in a VERY bad game. ~Adam



Jay's Truth or Dare "Wuss" Rules
Truth or Dare "Wuss" Rules
(Ver 1.7, updated 6/06)
Copyright 1998 by Jay Wiseman
Authors Note:
These rules are intended to provide players with a non-threatening introduction to a game played for many years at SM-type events: "Truth or Dare." This game is intended to be fun, to foster greater closeness and communication among the players, and to facilitate personal growth. Limits may be pushed a bit, but may not be sprained or broken. As they say of the New Games: "Play fair. Play hard. Nobody hurt."
1. Spectators may be told to go elsewhere for the duration of the game. If at all possible, players only! (Late-arriving players may watch the current round.)

2. A person highly experienced in playing the game under these rules is chosen by majority vote to be the Umpire. This Umpire does not participate in playing. The primary purpose of the Umpire is to make sure that the game stays fun for all players and that nobody's physical or emotional limits get pushed too hard.

This Umpire is issued "the Wuss paddle." (Loud whack. Little pain.) The Umpire will also need access to a timing device capable of measuring passing minutes and seconds. The players may be quickly polled as an advisory jury on various game-related matters, but all final decisions rest with the Umpire.

3. After briefly reviewing the rules for all players, and especially new players, the Umpire picks a person to start the round -- preferably by some means of random selection. (A die with six or more sides can be useful here.) The Umpire may ask for volunteers to go first, and then choose randomly among these volunteers. This chosen person is called the Original Asker. (One of the benefits of being the Original Asker is that you will get to ask "truth or dare?" of two people.)

4. The Original Asker looks at another person and asks "truth or dare?"

5. The questioned person responds with "truth," "dare," or the especially admired option "your choice." (Note: after this questioned person has successfully responded, they may then ask "truth or dare?" of any player except the Original Asker. Thereafter, however, the Original Asker becomes as eligible as the others who have not yet been asked.)

6. If "truth" is chosen, the questioned person must answer a "fair" question truthfully and in a manner that all can hear. (Cracking a joke can be amusing, but will not be considered an adequate answer.) Questions may be probing and pointed but, because the purpose of the game is to have fun, they may not be harsh, mean-spirited, transgress a hard emotional limit (asserting that a question violates a hard limit will be accepted at face value, but the questioned person should try to not be a wuss about this), reveal information about another person without that person's consent, or violate serious "real world" confidentiality matters. The Umpire makes final determination as to the fairness of a question. Answers should usually take less than three minutes, but may be a bit longer if they are especially interesting. No filibustering!

If the Umpire rules that the question is unfair, the questioned person is automatically entitled to a "pass." Alternatively, the questioned person may, up to two more times, request either another "truth" or another "truth-or-dare" question. The asking of a third unfair "truth" and/or "dare" results in the automatic awarding of a pass. Once the question has been satisfactorily answered, as determined by the Umpire, or once a pass has been awarded, go on to step number nine. (Well-answered "truths" may be applauded.)

7. If "dare" is chosen, the person must perform the requested action. A "fair" dare must be something that can be done then and there, and in the presence of the other players, and take less than three minutes. Dares may not be harsh, mean-spirited, dangerous, transgress a hard physical or emotional limit of the dared person (see above), or bring the game or its players to the attention of, or in any way inconvenience, neighbors, passersby, and similar non-involved individuals.

Dares involving explicit sexual or SM-type contact, including self-play, may be declined without penalty and a pass automatically awarded (or, of course, accepted). Dares involving nudity are fair. Dares involving additional people may be done only with the consent of those people. Dares involving any sort of SM-type play will be done only with a safeword in effect (and which must be honored), which shall be "safeword" itself, or two short, sharp grunts on the part of any person who has been gagged. Daring someone to answer a question is allowed, but slightly contrary to the spirit of the game and thus discouraged.

Play may be enhanced by including a small number of carefully chosen "relatively low risk" SM toys such as a few lengths of rope, a paddle, and so forth.

If the Umpire rules that a dare is unfair, the dared person is automatically entitled to a pass. Alternatively, the questioned person may, up to two more times, request another "dare" or another "truth-or-dare question." The requesting of a third unfair "truth" and/or "dare" results in the automatic awarding of a pass. Once the dare has been adequately performed, as determined by the Umpire, or a pass has been awarded, go on to step number nine. (Well-performed "dares" may be applauded.)

8. If a player refuses to answer a fair question truthfully, or refuses to perform a fair dare, or if the Umpire determines that the questioned person has inadequately responded to a fair question or a fair dare (getting input from the other players is suggested for this), then the questioned person has revealed that they are a "Wuss." They must then accept three swats upon their either clothed or bare (recipient’s choice) buttocks, administered by the Umpire, from "the Wuss paddle." This is called "wussing out." (Keeping your buttocks clothed while receiving your swats is called "totally wussing out.") Once the swats have been administered, go on to step number nine. Note: If the person refuses to accept their swats, they must leave the game.

9. After the questioned player has successfully completed their "truth or dare," or has been awarded a pass, or has wussed out and accepted their swats, it is then their turn to ask "truth or dare?" of another player. This must be someone in the game who has not yet been asked that question during the current round. If the questioner is not sure who is eligible, they may request that those people who have not yet been asked to please raise their hands. (Don't forget the Original Asker, who will thus end up asking "truth or dare" of two people.)

When there is only one person left in the round to be asked "truth or dare," that person can, when it is their turn to ask, ask the question of anyone in the game. A round is over when all players except the Umpire have had a chance to ask "truth or dare?" and receive a reply. (This will result in one person being asked "truth or dare" twice.)

10. At the end of the round, if the players wish, a new Umpire can be chosen and another round started.


11. "What is said and done in the game stays in the game." While it's understandable that playing the game may raise issues that you wish to discuss with others after the game is over, it's both unfair and poor sportsmanship to "go after" someone if they came up with a (legal) "truth" or "dare." If you can't agree that there will be no post-game reprisals, don't play.

12. "Hot Seat" variant: It's possible to play this game with one person always being "it" -- answering all the truths and taking all the dares. A round is over (and, if all agree, a new "it" can be chosen) after everyone except the referee has had a chance to ask "truth or dare" and receive a proper reply.

As for deciding who is the next asker, the referee can either chose randomly among those who haven't had their turn yet or ask for volunteer and then choose among them. A six-sided die can be helpful in this process.



Truth or Dare
The all-new Adult Truth-or-Dare Online game.
Authors Note:
Now, here's a little game that a lot of us played before a certain over-rated bleached-blonde singer ever got the idea.
It's simple. It's titillating. It's childish. It's perfect!
And now it's updated for the Net.
The Game
Anybody can add a question or dare to the list.
More than one person can use the same question or dare.
You can pick one from the list, or you can get one at random.
If you get a question, you answer it. If you get a dare, you do it and then you write it up.
The penalty for not responding is knowing you wimped out.
Everybody can see everybody else's answers.

The Rules
If anybody but you can be identified, it's outta here.
No putting in dares you wouldn't take yourself.
No taking a dare if you know you'll regret it for life.
No taking dares that violate your personal ethics.
No taking dares that involve gross physical danger.

If you get a dare that you can't take under the rules, you must leave a response saying why you couldn't find any ethical or physically safe way to do it, and you must then take a different dare. Being nervous or embarrassed is not the same as physical danger or ethical violation.

Privacy
I take your privacy seriously.

The Truth or Dare database itself contains no record whatsoever of who wrote which entries, other than in the form of a "handle."

Editorial Policy
In my capacity as game administrator, I will not make legal or ethical judgments about the appropriateness of questions or dares. It's up to individual players to be responsible for their own moral behavior.

I reserve the right to remove questions, dares, and responses that I think are just intended to clutter up the system, to clean out old, unpopular questions and dares, to remove duplicates, and to edit for formatting.



Team Truth or Dare
TEAM TRUTH OR DARE
Authors Note:
Objective: Same as truth or dare but points are scored as a team.
Categories: Teens, Couples, Singles
Game type: Active. A lot of movement may be required.
Players: 4 or more players
Divide the group into equal teams. Decide on a set number of points to win the game (usually the more players the higher the number) A good rule of thumb is the number of players X 3. Now the first team comes up with a dare for the members of Team 2 to complete. Then the number of people from Team 2 to complete the dare each get a point. So if there are 5 people on Team 2 and only 3 complete the dare or answer the question, then team 2 scores 3 points. Then it is Team 2's turn to come up with a dare or ask a question. The first team to reach the set number of points wins.


Truth or Dare
TRUTH OR DARE
Authors Note:
An old standard. Choose truth and you must answer truthfully any question. Choose dare and do something crazy!
Choose one player to start. They call on another person and say "Truth or Dare?" That person must choose one or the other. If the player picked "truth" then the player who is it can ask anything appropriate and the person who picked must answer it truthfully. If the player who is picked does not want to answer because it is not appropriate, then he/she may appeal to the rest of the group who may overrule the question. However, embarrassing and inappropriate are two different things. If the player picks "dare", then the player who is it may dare the person to do anything that is not dangerous, illegal, or hurtful. The appeals process may also be used for dares. After the chosen player has complete the truth or dare, the next person in the circle or group becomes it and chooses a new player to truth or dare. See below for some truth and dare ideas!


Pass Card TorD
A Great Truth or Dare Game -- Everything you need!
Authors Note:
TRUTH or DARE ......The rules......The game WARNING: Although most is suitable for young teenagers This version is not recommended for children under 16 Due to sexual content.
1. Everyone gets 3 pass cards to start with you can use these cards to refuse to answer of perform a truth or a dare you can earn more pass card by doing the second task on some cards. Once you run out of pass cards and wish to refuse a Truth or Dare you are out of the Game.

2. Some dares require more than 1 person that person has to preform the dare unless he/she wishes to use a pass card. Once the non darer finishes the task he/she shall receive 1 pass card unless otherwise stated.

3. Pass cards can be used up to three times per round.

4. A round consists of each player completing a Truth or Dare.

5. A person starts the game buy choosing a Truth or Dare card once they have either completed the card or passed the card the person to the left goes. Then the person to the left follows the same steps.

P1 = The person being dared will get 1 pass card once the dare has been performed.
P1N = The person not being dared but participating in a dare will get 1 pass card after the dare has been performed.
P2 =The person being dared will get 2 pass cards once the dare has been performed.
P2N = The Person not being dared but participating in a dare will get 2 pass cards after the dare has been preformed.

Items You will need : Some paper, Pens, Un-used Toothbrush, Ice Cube, pot, Shampoo, Lime and Lemon Juice, Peanut Butter, Bananas, Sprite, Shot Glass, “Kick Me” Sign, Music-slow-fast and sexy types, Sugar, Toilet Paper, Syrup, Make-up, Ketchup, Blind Fold, Bottle of Hair Gel, Hair-ties, Cat Food, Dog Food, Gallon of Milk, 1/4 Stick Butter, 2 pieces of different colored Bubble Gum, and a Chair.

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