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Old 12-31-2021, 05:31 AM   #1
tequila mockingbird
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Heart 25 spaces to heaven - A dare dice story

25 spaces to heaven the Board game


The Dare:


A - Skip the dare
2 - Nothing (Other than undress per the second card)
3 - Spin around
4 - Stand Hands on head
5 - Handstand
6 - Star jumps
7 - Dance
8 - Get a wedgie
9 - Hands on head get tickled
10 - Get spanked
J - Get spanked with tools
Q - Get tied up the others can do what they want to you, wedgie, spank, tickled etc.
K - Winner's Choice
Joker - Winner's Choice + Second dare!

Clothes:

A - Skip dare
2 - Fully clothed
3 - barefoot
4 - Underwear showing
5 - Top lifted up
6 - Skirt/trousers around ankles
7 - Skirt/trousers off
8 - Top off
9 - Mooning
10 - Underwear + Bra/vest only
J - Topless
Q - Underwear only
K- Naked
Joker - Naked + Second dare!


Dual Dares

A - No dare
2 - 5 Draw a normal dare both player do it
6-7 - Both players kiss on lips - (Both Draw undress card)
8-9 - Both players passionately kiss - (Both Draw undress card)
10 - Both players go into another room and swap outer clothes
J - Both players go into another room and swap all clothes
Q - Both players must go into another room and stand facing each other with hands on head (Both Draw undress card)
K - Each players must do a dare of the others choice and state of undress (draw undress card)
Joker - Both players must do a dare of the group's choice butt naked!

Special spaces

0 - Start space
5 - Draw a dare, if you fail move back to the start instead of a penalty
10 - Choose a player they do a dare or move back a dice instead of a penalty
15 - Choose a player they do a dare or move back a dice instead of a penalty
20 - Choose a player they do a dare or move back a dice instead of a penalty
25 - Draw a dare if you fail: move back 5, if you do it you finishl

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Rules

25 spaces to heaven - is a simple board game that can be found from a mysterious creator online. There is a 25 space board and players are racing to the end. At the start of each turn each player rolls a 6 sided dice and moves their piece that many spaces forward.

Once a round is over a player is then chosen at random by way of lowest card to draw a dare that they need to do. If they fail to do the dare they get a penalty meaning they move 1 less each roll from now on during the game, if a player gets 4 penalties they automatically lose the game and are out. The game is played until all but one players have reached the finish line or a player drops out due to having 4 penalties.

If a player lands on another player or both draw the same lowest card at the end of a round they draw a dual dare instead. Any player dropping out of a duel dare must move back a dice roll instead of getting a normal penalty.

There are also special spaces every 5 spaces that are listed above. The last player to get to the finish or the first to lose draws three of each card for a dare and must do the highest, making it a good probability of something very humiliating at the end. A player can’t skip the final dare and it’s recommended the group come up with some way to make sure this is followed.

Only moving because of your dice roll causes a chance or dual dare to happen. If you are moved onto a space or player because of a penalty nothing extra happens you simply share the same space.
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